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Educational technology is defined by the Association for Educational Communications and Technology as "the study and ethical practice of facilitating learning and improving performance by creating, using, and managing appropriate technological processes and resources."Educational technology refers to the use of both physical hardware and educational theoretics. It encompasses several domains, including learning theory, computer-based training, online learning, and, where mobile technologies are used, m-learning.[2] Accordingly, there are several discrete aspects to describing the intellectual and technical development of educational technology:. The five key sectors of the e-learning industry are consulting, content, technologies, services and support.Worldwide, e-learning was estimated in 2000 to be over $48 billion according to conservative estimates. Commercial growth has been brisk. In 2014, the worldwide commercial market activity was estimated at $6 billion venture capital over the past five years,:38 with self-paced learning generating $35.6 billion in 2011.:4 North American e-learning generated $23.3 billion in revenue in 2013, with a 9% growth rate in cloud based authoring tools and learning platforms

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